local M = {}

function M:init_wing()
    return WING_D:init_wing_info(self)
end

function M:set_wing_level(wingid, winglev)
    return self:set("wings", wingid, winglev)
end

function M:get_wing_level(wingid)
    return self:query("wings", wingid)
end

function M:set_use_wing(wingid)
    return self:set("use_wing", wingid)
end

function M:get_use_wing()
    return self:query("use_wing") or 0
end

function M:change_wing(wingid)
    return WING_D:change_wing(self, wingid)
end

function M:improve_wing_level(wingid)
    return WING_D:improve_wing_level(self, wingid)
end

function M:unlock_wing(wingid)
    return WING_D:unlock_wing(self, wingid)
end

F_CHAR_WING = M
